Ships, Colonies
& Commerce
In this world, there are no kingdoms. Only companies.
Trade, raid, or colonize in a living procedurally-generated Age of Sail where every war is economic and every company rises or falls by the numbers.
A Living World of Trade & Treachery
Emergent Economy
Every port runs a real supply-and-demand simulation. Prices fluctuate. AI merchants exploit arbitrage. Blockade a trade route and watch a colony starve.
Procedural Worlds
A disk-shaped world with realistic terrain, wind belts, ocean currents, rivers, and climate zones. Every playthrough charts new waters.
Company Rivalries
Trading companies with generated names, flags, and personalities compete for ports and profits. Form alliances, declare wars, or undermine from within.
Age of Sail Combat
Broadside cannon duels, boarding actions, and crew-level melee with cutlass and musket. Plan raids or provoke skirmishes.
Play Your Way
Honest merchant, cunning financier, ruthless pirate, ambitious colonizer, or fleet commander. The simulation supports them all equally.
Deep Simulation
Named crew with personalities. Procedural languages. Mail delivery routes. Port militias. Settlement growth from village to city. It all connects.
From the Crow's Nest
Screenshots and gameplay footage coming soon as development progresses.
[ Gameplay screenshots will appear here ]