SCCIn Development

✦ In Development

Ships, Colonies
& Commerce

In this world, there are no kingdoms. Only companies.

A top-down Age of Sail simulation. Trade, raid, or found a colony in a procedurally-charted world that was in motion long before you arrived — and answers to every move you make.

Plate I. “Building interiors & ship decks” — the latest devlog.

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The Premise

A world that runs without you.

No scripted quests. No chosen-one story. Just a living, procedurally-generated sea — rival companies, ports that grow and starve, crews with lives of their own — all run by the same systems whether you’re watching or not. You are one captain with a hand on the tiller: give an order, and your crew carries it out, in the open, over time. The world won’t stop you. It answers.

The Articles

  1. I

    No Kingdoms, Only Companies

    The seas answer to trading companies, not crowns — each with its own name, flag, temper, and ambitions. Sign on with one, found your own, or set them at each other’s throats.

  2. II

    A Living Economy

    Every port produces, consumes, and trades, and prices follow supply and demand. Blockade a sea lane and a colony starves. Out here, every war has an economic cause — and an economic price.

  3. III

    Built on Systems

    A simulation from the keel up, not a script. AI captains hire crews, haul cargo, and fight by the exact same rules you do — so the tales are emergent, never staged. No scripted empires. Only systems.

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Sign the Articles

Still early in the building. Wishlist to come aboard at launch, and follow the devlogs for fresh footage as she takes shape.