SCCIn Development

In Development

Ships, Colonies
& Commerce

In this world, there are no kingdoms. Only companies.

A top-down Age of Sail simulation. Trade, raid, or found a colony in a procedurally-charted world that was in motion long before you arrived — and answers to every move you make.

Plate I. “Building interiors & ship decks” — the latest devlog.

The Premise

A world that runs without you.

No scripted quests. No chosen-one story. Just a living, procedurally-generated sea — rival companies, ports that grow and starve, crews with lives of their own — all run by the same systems whether you’re watching or not. You are one captain with a hand on the tiller: give an order, and your crew carries it out, in the open, over time. The world won’t stop you. It answers.

The Articles

  1. I

    No Kingdoms, Only Companies

    The seas answer to trading companies, not crowns — each with its own name, flag, temper, and ambitions. Sign on with one, found your own, or set them at each other’s throats.

  2. II

    A Living Economy

    Every port produces, consumes, and trades, and prices follow supply and demand. Blockade a sea lane and a colony starves. Out here, every war has an economic cause — and an economic price.

  3. III

    Built on Systems

    A simulation from the keel up, not a script. AI captains hire crews, haul cargo, and fight by the exact same rules you do — so the tales are emergent, never staged. No scripted empires. Only systems.

Sign the Articles

Still early in the building. Wishlist to come aboard at launch, and follow the devlogs for fresh footage as she takes shape.